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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Posted: Wed Aug 05, 2009 1:18 pm Post subject: Apricot Merge Mod v2 for Egosoft Superbox v2.00 Beta - testing needed please. |
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APRICOT MERGE MOD
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This mod merges a lot of the smaller mods together so that they are compatible with each other in the same game.
The mod also includes some of the common script packs.
Download from http://apricotmappingservice.com/X3TCdownloads/
v2.00 is just a tad over 90mb zipped.
Mods Included :
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Apricot Mapping Service v2.10 by Apricotslice
....includes Extended PHQ by Apricotslice
Freight Distribution Network v4.02 by Logain Abler
Strategic Sector Defense Network v1.01 by Logain Abler
Complex Cleaner v4.06 by Gazz
X2 Callback v0.07 by Killerog
Lusca and Thanotos by Axeface
Whitestar v1.2 by aXeL
Normandy v1.3 by Tenk
Battlestar Galactica 1.8 by Hawkbs
Vanilla Malt Starts, by Snowship
Scripts Included :
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Cycrow Cheat pack
Cycrow Community Plugin Config
Cycrow Improved Boarding
Cycrow Hotkey Manager
Grax Marine Training Manager
Apricotslice Most ships ST/UT
Apricotslice Jump to Derelict
Apricotslice Apricot Claim
Apricotslice CBeam/Abeam/DBeam
Apricotslice/LV Beamdock
Hotkeys Included :
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CBeam/Abeam/DBeam
Apricot Claim
Marine Training Manager
Note : These hotkeys need to be setup yourself at game or mod start.
Artificial Life :
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FDN
SSDN
CC
Note : These can be turned on or off in the Artificial Life Menu.
Additional Starts exclusive to Merge Mod :
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Minbari Madness - Start the game with a Whitestar.
Notes on Mods :
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Each mod has read me documentation in the documentation folder.
If you have the AMS mod installed, please delete all setup.apricot.??? scripts before installing the Merge Mod.
Battlestar Galactica ships do not have cockpits designed for them. Its like looking straight out a window in a large wall. You do not see any part of the ships.
Installation :
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Delete all setup.apricot.??? scripts from the scripts folder if you already have installed the Apricot Mapping Service mod. These are replaced by Merge Mod scripts.
Unzip the Merge Mod Zip file into the Terran Conflict folder. All files should be placed correctly.
Select the Apricot Merge Mod from the jump off screen.
Select New Game.
Select a Game Start.
New Game Start :
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Game start conditions will be set up before you see the sector.
Turn on the Script Editor immediately, by renaming the player name to "Thereshallbewings". Make sure you have a capital T, and 2 ll's. (check it !!)
If correct, the game will freeze, then the player name will return to what it was. If it doesnt freeze, or the name remains what you typed, then you typed it wrong !
Save the game.
Load that save.
Mods will now load their specific needs. This may take a few minutes depending on your computer.
Save the game again.
Load that save.
Enjoy.
Continuing an existing game :
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If you already have one of the ship mods installed, it is best that you start a new game.
If you do not wish to start a new game......
Do NOT install the mod YET !!!
Stop all mod ships after you record all details of homebase and task.
Dock them and remove all fittings.
Sell all mod ships.
This especially includes the player ship if it is a mod ship - move to a vanilla ship, even if you ahve to buy a temporary one.
Destroy all mod stations except Complex Cleaner, which is compatible.
Install the mod.
Buy new ships. Refit them.
Script in new stations using the Cheat Pack.
If you have a PHQ in game already, remove all products from it, undock all ships, remove all credits from it, then destroy it using the cheat pack.
Script a new PHQ into a TL, then drop it as normal.
Failure to recreate your PHQ will result in mod features not being unavailable.
If you fail to remove a ship or station from one of the above mods in an existing game, the game saves will crash with a corruption error. _________________ Apricot Mapping Services HQ
CLICK HERE for : X3 Handbook; Guides; X3TC Apricot Mapping Service (Gunbus) Mod v1; X3TC Scripts; X3 Mods & Scripts.
Apricot Download Mirror Site |
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Sunrayn Socializing Player
Joined: 15 Feb 2009 Posts: 56
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Posted: Thu Aug 06, 2009 9:14 am Post subject: |
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Would love to test this except:
I dont think I can have multiple installations of X3 from Steam. It would be great if I could so I could test out mods and scripts without having to give up my established, well, established since your AMS 2.xx installation.
And to be quite honest, even the added ships arent enough. I fly nothing but well armed, well shielded, AMS ships. My 'leet flying skillz' have flown the coop years ago. |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Posted: Thu Aug 06, 2009 9:21 am Post subject: |
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What you can do, is take a copy of the entire TC directory structure, take a copy of your save directory, and put them somewhere safe.
Then remove any plugin manager scripts.
Go through the script directory and remove any remaining setup.??? files, especially the AMS ones. This should remove all script packs from the game.
Then install the Merge Mod.
Start a whole heap of new games !
When your finished beta testing, you just rename the TC directory to another name showing it to be beta testing, or delete your TC sub-folders, and then copy the original back. _________________ Apricot Mapping Services HQ
CLICK HERE for : X3 Handbook; Guides; X3TC Apricot Mapping Service (Gunbus) Mod v1; X3TC Scripts; X3 Mods & Scripts.
Apricot Download Mirror Site |
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bung_dorji Player
Joined: 09 Apr 2010 Posts: 15
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Posted: Mon Apr 19, 2010 5:09 pm Post subject: |
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whoaaaaaaaaaaa i didn't notice there is someone who collect all his stuff I REALLY LUV IT since it already in there so i not wandering arround egosoft and get a wrong of distortion info (ATM im crashing my PC because wrong install the mod or script)
DOWNLOAD IT ASAP  _________________ It is hard to gain a reputation with each race.
Harder if you want to had all reputation with every race in the universe.
The Hardest part is when we had all the reputation and we want to maintain it all.
why is it so hard to be a good guy.....or should i be a bad guy because it is was easy (^_^) |
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bung_dorji Player
Joined: 09 Apr 2010 Posts: 15
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Posted: Mon Apr 19, 2010 5:18 pm Post subject: |
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forgot to mention,
is it ok if im adding another script or mod ?
(just curious coz i still didn't know want to add more scripts or not since all of the usefull stuff is here ) _________________ It is hard to gain a reputation with each race.
Harder if you want to had all reputation with every race in the universe.
The Hardest part is when we had all the reputation and we want to maintain it all.
why is it so hard to be a good guy.....or should i be a bad guy because it is was easy (^_^) |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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bung_dorji Player
Joined: 09 Apr 2010 Posts: 15
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Posted: Mon Apr 19, 2010 6:14 pm Post subject: |
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Dear Guru,
Logan Abler Freight Distributin, it has more than 1 script, from oldest version to newest version.
Should i install it from the fisrt or i could install it just from the last ? _________________ It is hard to gain a reputation with each race.
Harder if you want to had all reputation with every race in the universe.
The Hardest part is when we had all the reputation and we want to maintain it all.
why is it so hard to be a good guy.....or should i be a bad guy because it is was easy (^_^) |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Fri Jul 02, 2010 6:50 am Post subject: |
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Hi!
Id thinking about doing a fresh install and planning to use the mergemod together with EmptySpaceMod (this is a musthave to me)
and some scripts : BonusPackage by ES, Factory Complex Constructor, Lucikes EST, Military transport, CODEA, Prospector and Cycrows Advanced Jumpdrive, Ship killed notifications, Ship Highjacker,
Any chance it 'll work? |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sat Jul 10, 2010 8:58 am Post subject: |
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Have you ever considered to replace the current Gunbus model by the Heavy Centaur one?
The standard Centaur looks kinda lame and unworthy for a ship as advanced as the Gunbus, but the heavy version is one of the nicest designs in the argon fleet ... |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sat Jul 10, 2010 8:43 pm Post subject: |
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| Quote: | | bought cheaply and retro-fitted |
Check this out, maybe you retroconsider
Meanwhile the Camel looks good to me, but if your ever goin for models again...
Maybe I will do it myself, havent done any scripting or modding in X3 so far, cause the community provides so much, there was no need for anything here |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sat Jul 10, 2010 8:50 pm Post subject: |
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Already edited, its fine on my screen now
your to fast for me |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sat Jul 10, 2010 9:07 pm Post subject: |
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| Quote: | | If you use modmanager to remove the jobs.txt file from the mod, it will remove the wanderers from the game. |
The quote is from the egosoft forums, the jobs.txt is only doing the wanderers, nothing else? Safe to remove it?
fyi, the wanderers got me out of the game the first time I ran the merge mod, for some reason they picked on me and I got tired to fight them in my Buster  |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sat Jul 10, 2010 9:15 pm Post subject: |
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| nah, Im pretty sure, that they were ... accidentally ... crossing my line of fire |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Posted: Sat Jul 10, 2010 9:23 pm Post subject: |
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You should be more carefull
Just remember that they have a high attack level. Where most shipsdont do anything until fully attacked, wanderers will defend themselves and take out everything red once they start fighting. I deliberately set them to high attack, high morale, high skill.
Consequently, if they are in combat, your better off getting well out of their way.
Actaully, xenon sectors with wanderers is a good place to pick up dropped missiles, if you can stay away from the action. _________________ Apricot Mapping Services HQ
CLICK HERE for : X3 Handbook; Guides; X3TC Apricot Mapping Service (Gunbus) Mod v1; X3TC Scripts; X3 Mods & Scripts.
Apricot Download Mirror Site |
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sat Jul 10, 2010 9:30 pm Post subject: |
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| Are wanderers useful for something ? thought you just added them as a gimmick |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sun Jul 11, 2010 2:23 am Post subject: |
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One thing I miss from the beginning is an advanced jumpdrive script
Advanced Jumpdrive from Cycrow does work if u cheat the equipment in, but no upgrades can be bought at the EquipDox and the jump commands dont show up in the navigation menu and you cant configure hotkeys too
Advanced HyperDrive (AHD) does work, but also no buyable equipment here
Edit: I installed the Exscriptor, loaded cycrows script and got an error with the waremanager; I reinstalled the waremanager and voila
Advanced Jumping goin on all around the place right now |
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sun Jul 11, 2010 11:17 pm Post subject: |
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FDN doesn work properly, the remote function of the nodes doesnt work (I tried anything, read the thread on the egoforums ...)
guess its because version 4 is an old one
Will you update it to actual version, once Logain is finished? |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sun Jul 25, 2010 4:36 pm Post subject: |
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Hi Apricot!
I have been playing the merge mod for some time now, but I got problems with several scripts not showing up in the Controls menu and not working.
Iwanted to figure out which ones are "the guilty" ones, did a new install, adding the scripts one by one. they worked all well suddenly so I kept on playing the saves from the first start with the mergemod.
After several ingame hours, the game freezes completely, not even the curser can be moved, I have to restart; strangely the game will freeze again at the same time mark. I took an older save and could extend the time when the game crashes again, but the bug has come back, game just wont go over a certain time mark.
This is what I use atm:
X3TC 2.71
Bonus Package
mods: merge mod (as the active mod selected at gamestart)
Empty space (fakepatch from the plugin manager)
No civilians by Ulfius (fakepatch too)
Scripts: Advanced Jumpdrive by Cycrow
AutoRename player Property by Graxster
Factory complex Constructor by Dusty
Medusa Rapid Fire Missile Interface by LV
Pandora by Teladidrone
Ship Hijacker by Nividium
Universe Explorers by 7ate9tin11s
Weapon Select Extension by WindsofBoreas
EST by Lucike
CODEA by Lucike
CAG by Lucike
MEFOS by Lucike
and the additional Libraries ofcourse
Well, can you give me a hint out of your experience, what could my game crash? |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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Posted: Sun Jul 25, 2010 4:48 pm Post subject: |
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Off hand, I've no clue.
I've not had any feedback from anyone else with the same problem, and cant think of anything in the mod that would cause it.
The only thing that comes to mind, is that a script may be going into an endless loop, that fills available memory or uses 100% of CPU.
I dont use any of the scripts you are using, so no experience with the combination. I'd suggest you read the threads backwards for each script, looking for any similar questions.
The only other thing is that it could be a 2.7.1 bug, although no-one will want to know about that. They did change the memory usage in this version, so its possible they created a memory bug and didnt find it before release, and that it only shows up in games with a lot of active scripts. That being so, they will never actually look at it as a bug, since only vanilla games are considered for bugs.
Incidently, if I understand no civilians properly, it will be overwritten by AMM. AMM uses the jobs file as well. _________________ Apricot Mapping Services HQ
CLICK HERE for : X3 Handbook; Guides; X3TC Apricot Mapping Service (Gunbus) Mod v1; X3TC Scripts; X3 Mods & Scripts.
Apricot Download Mirror Site |
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Xenny Active Player
Joined: 29 Jun 2010 Posts: 21
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Posted: Sun Jul 25, 2010 5:04 pm Post subject: |
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| which scripts are u running, so can be considered safe? |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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