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JeddaC Player
Joined: 24 Jul 2008 Posts: 3
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Posted: Thu Jul 24, 2008 7:37 pm Post subject: Gunbus and Ashley |
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I'm doing a test reinstall of XTM, Ashley's Factories, and the Gunbus (for the first time!) on my laptop in preparation for starting over on the desktop.
My question is thus. It is my understanding and experience that Ashley requires to be the selected mod in the launcher. I also "thought" I read somewhere that the Gunbus needs to be the selected module, although I am now having a difficult time finding where I read that. Will the Gunbus work with all the features if I defer to Ashley's Factories as the selected mod?
Both packages are the XTM versions.
Thanks! |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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JeddaC Player
Joined: 24 Jul 2008 Posts: 3
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Posted: Fri Jul 25, 2008 4:51 am Post subject: |
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It now works. Unfortunately, I can't reproduce or give a fix for the problem since the Ashley's Factories has no .dat or .cat file. However putting yours last and running Gunbus as the active mod made both both Gunbus and Complex Cleaner (which does now have a .dat and .cat, but no mod profile) work together.
Anyway, everything is all playing nicely on both computers. Thank you very much for the assist. I'm really looking forward to this combination! |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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JeddaC Player
Joined: 24 Jul 2008 Posts: 3
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Posted: Fri Jul 25, 2008 11:45 pm Post subject: |
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I'd be much more thrilled with the plugin manager with better documentation. (The website has used up its quota of traffic for the month.)
AFAIK, Ashley's Factories only comes in an XTM version in a plugin flavor. I jumped the gun when I said I got them to all place nice together yesterday. Ashley wasn't all that important to me so it was the one that eventually had to go. I also looked inside the spk and checked again after a reinstall and Ashley definitely does it all by scripts. One thing I'm wondering but haven't checked out yet this morning is whether it behaves better on a saved game with the script editor enabled. Since I've started playing, I may not get to it until I actually need it, if ever.
Anyway the final configuration was XTM, Gunbus, the older version of Complex Cleaner (aesthetics preference) with about 7 or more minor scripts.
One last question since I have your attention, what's a good cat/dat editor, and would that be what I needed if i wanted to modify the PHQ mod to reduce the pain of building times?
Thanks again for your help!
| apricotslice wrote: | Is Ashleys mod only released for the plugin manager ? If so, then yes, that would have to be the mod. It does have the cat/dat, but maybe not obviously.
I've avoided using plugin manager for mods, as I dont like what it does to them. |
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apricotslice X3 Guide Guru
Joined: 21 Aug 2006 Posts: 639 Location: Mapping Beyond the Unknown Regions.
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