X3 Frustrations
and how to get around them
With the extremely steep
learning curve of X3, comes a series of 'frustrations' that sometimes
threaten the scrapping of the game. Some of these come from game
'anomolies' and others from player mistakes.
So in order to help aleviate this frustration factor, here are some of
them and how to get around them.
CTD or
Freeze issues.
You have hardware problems. Off to the Technical Support
forum with you. http://forum2.egosoft.com/viewforum.php?f=65.
You must be registered to use it.
Framerate problems.
Ditto. Dont walk, run. What you need is already there. It might
be 'who' you need, so ask if you cant find.
My
game
wont start.
Is your computer capable of running the game ? Go here
immediately. http://forum2.egosoft.com/viewtopic.php?t=94506
My game runs like a dog with a broken
leg.
Minimum spec on the
box is exactly that. The game will run, but no guarentee is given as to
how well it runs. Standard off the shelf computers for office or
internet use will NOT cut it. This is an intensely CPU, RAM and Video
hogging game. Its pushing the boundaries of state-of-the-art and if you
dont have that, it wont be enough. Upgrade NOW.
The station wont let me buy a ship or product.
Usually this is because your race rank is not high enough yet
for the race who sells it to want you to have it.
If you highlight the item on the sales list, it should tell you the
rank you currently are (bottom left) and the rank you need to be
(bottom right).
The ranks are explained in the X3 manual.
There is no way around this in the game. Its part of the game design to
extend the play life of the game into the months instead of just days
or weeks.
The only non-game way around this is the script called a.notoriety,
which allows you to alter your race rank settings.
I cant find any decent ways of making
big money from trading.
The usual problem here is that you have not explored enough yet.
There are some very quick money making trade deals out there right at
the beginning of the game, but you wont find them unless you get out
there and explore. While you
explore, keep a running list of where stations are, what products they
buy and sell and how much for. If you dont make an effort to understand
the economy, you cant hope to make any money from it. And to understand
the economy, you must first find all of it, or at least a decent sized
chunk of it.At minimum, there are about 50 sectors you need to explore
early in the game in a 7x7 grid. While your exploring, keep your eyes
out for dropped containers from other peoples combat. Get ye hence
immediately !
I cant hire a Mammoth to build my
first station.
At the begining of the game, the X universe is still recovering
from the Khaak invasion. Small stations have been replaced with big
ones and the dynamics of the economy have changed forever. Most TL's
are busy replacing stations lost to enemy action or building new ones
to fill holes in the economy.
Its also a game mechanism to make you explore further. If the Argon
Prime TL's are busy, you need to go find a TL that isn't.
If you have not yet found Kingdom's End, Paranid Prime and Seizewell,
off you go !
My wingmen keep bashing into solid
objects.
Ah yes. Its hard to get good staff these days.
The commands that get them
into
trouble are "Follow Me" and "Protect Me".
They are so fixated on doing
so that they forget to watch where they are going sometimes.
There
is an 'anomoly' in the
auto-pilot routines on all ships that sometimes manifests in a somewhat
suicidal manner.
This was vastly improved by the 1.4
patch, so if you havent yet
installed it, you know what to do right now, dont you !
If you still have problems with 1.4,
then you have to take a more
active role in ordering your ships around.
If you want them to dock with you,
send them to dock first and then
dock yourself. Or tell them to standby, dock yourself, then tell them
to dock.
If they take a liking to
head-bashing gates, then send them through the
gate independently and then follow them, or tell them to standby, go
first and then give them the command to enter the gate.
My ships keep
crashing into things
when I am around.
Same problem as with wingmen.
The only sure fire work around is to
never be in the same sector with
another of your ships.
As long as you are out-of-sector
(oos), collision avoidance is not a
happening thing and your ships are safe.
The moment you are in-sector (is),
your ships are subject to collision
avoidance and may fail to do so. And fail pretty badly.
Take some responsibility for what
you order a ship to do.
If you command a TL to cross a
sector particularly thick in asteroids,
you can expect it to collide with something. It just doesnt have the
turning ability to avoid everything and unfortunately, stop, turn and
move wasnt programmed into the auto-pilot. So just think about what
your asking a ship to do before you give it the command. THINK first.
Jump the ship to the nearest gate to where you want it, rather than
cross the sector. If jumping doesnt improve matters, your obviously in
the wrong sector.
The trade software for station ships
is also dense, so dont expect them
to know its not safe to enter a particular asteroid feild. Place your
stations and set the maximum number of jumps for its ships according to
where you dont want the ships to go.
My ship keeps
hitting a solid object
and killing me when I use the auto-pilot.
Its not called the
"Auto-Pillok" for nothing !
When you engage auto-pilot with a
solid object, like an asteroid,
directly between you and the target your travelling to, the auto-pillok
will inevitably crash you straight into this solid object and kill you.
Its in a direct line, what do you expect ? Dont answer that.
Think before your hit the U button.
Look before you leap. Check the
path is clear before you turn the steering over to a curcuit board
thats blind as a bat.
Take responsibility for being in a
dangerous area full of obstacles and
make sure you plot your own safe course around them.
If roids are a real problem for you,
there is a no-roids script
available that will remove all the roids put in by patch 1.3, leaving
only the roids visible on the nav map list.
My ships keep
entering Enemy Sectors.
Yes.
They dont know what is enemy or
dangerous. They just move from A to B.
If you dont want them going to C via
D, then dont place Z in a place
where they will need to.
Confused ? Good.
Your the one giving the commands.
Your the one making the decisions.
The ships just do it.
THINK. Think about where you place
your stations. Think about how many
jumps you allow its ships to go.
If you place a station next to a
Xenon sector, and set jumps to more
than 1, then if there is a buying or selling station on the other side
of the Xenon sector that fits what the ship has orders to do, off the
ship goes into Xenon space. And you need a new ship.
If a Khaak M2 is patroling a trade
lane your ships will go along, you
have 3 choices. Let the ship get toasted. Set jumps so the ship wont go
there. Take the M2 out yourself. No action means no ship.
A 4th option exists if the ship is
carrying weed or fuel to a pirate
base. Take out the pirate base and let it respawn somewhere safer.
I keep losing
UT's in Enemy Space.
Yes.
UT's have a mind of their own. They
go where they want. And if what
they want is in enemy space, they go there.
There is the advantage that they use
the jump drive while other ships
do not.
But they are still vulnerable in
sector.
First rule is, maximize shielding. A
UT will jump if attacked, but only
if it survives long enough for the jump drive to charge.
UT intelligence was improved with
patch 1.4, so again, if you dont have
it installed yet, you know what to do.
There is a script that allows you to
set up a satelite network that
when renamed (as per instructions with the script), will act as a
safe trading guide for UT's.
They will only jump into a sector
with the appropriately named
satelite. So even if you lose some satelites to enemy action, chances
are you didnt want your UT's going there anyway.
My
ship has vanished along with a station.
The X universe is a
dynamically changing place. For all sorts of reasons, factories and
stations are torn down and new ones built.
Enemy action can reduce a whole sector to rouble and it will later be
rebuilt.
The factory disassembly crews appear to be, how shall we say, a bit
over-enthusiastic in their work.
They enjoy a big bang more than most.
The problem is, they have a habit of carrying out work orders without
telling the tennants the structure is scheduled for demolition.
They just go ahead and demolish.
If your ship is docked there at the time, it gets demolished as well.
(There is a roumour that ships are actually appropriated by the
demolition crews and sold for their own profit, but it is so far
unsubstantiated.)
All you can do is to keep a close eye on what ships are doing. Never
leave them idle in strange stations.
Shipyards appear to be usually safe, but have limited docking capasity.
EQ docks are just as safe and more likely not to evict your ships.
Trading Docks also seem safe and can dock a lot more than anything
else. However, there are no guarentees. Plot stations are also safe,
but safe is still a relative term, since all plot stations, shipyards,
EQ docks and Trading stations will respawn if they get destroyed, while
your ship will not.
My ships have
vanished without trace.
Ah. Hmmm. er.... yes.
Reports are coming in about this
'event' but so far the best minds are
completely unable to explain it.
This is particularly prevalent with
ships abandonned and subsequently
claimed.
Best advise is to sell claimed ships
asap.
Bought ships are not immune it
seems, but these reports are a small
minority.
There is no way of avoiding this. If
it starts, it has started.
The Script Masters are working on a
way of respawning lost ships.
Rumour has it the ship losses are
due to an enormous mutant star goat,
but this is unconfirmed.
I
am filled with anger at Egosoft because I cannot get this
*?X#@$%&!* game to work.
- Palpatine : Good ! You have controlled your Fear. Now,
release
your anger. Strike Egosoft down and take your place at my side ! *sound
of maniarcal laughter*
- Yoda : Fear leads to Anger, Anger leads to Hatred, Hated leads to
Suffering. Once you start down the dark path, forever will it dominate
your destiny. Consume you, it will.
- Brother
Bob : Please come to the Goner Temple immediately and we will teach you
to deal with your anger in such a way that you release it and draw
strength from the release. In addressing the reasons for your anger,
you address your karma and learn your life lessons. The path is rocky
but eventually you will come to see that repeating negative themes in
your life are life lessons you refuse to learn and karma you refuse to
release and forgive. What happens to you is not as important as how you
react to it, as reaction renews the cycle of negative karma.
Forgiveness is the road to healing. Be calm. Be controlled. Be
forgiving. Be at peace. Be nice. Be polite. The Goner Temple beckons
you.
- Egosoft Forum Moderator : Please register
your copy of X³ and post a real problem and system specs in Tech
Support.
The copy
protection on this game sux !
esd (Forum Moderator) : You'd think people would get the hint by now...
all Starforce threads which we have allowed to continue deteriorate
into someone breaking the rules by admitting, linking to or advocating
piracy. As a result, all Starforce threads are made on sight. (Read :
Locked immediately). Also, anyone that's read up on the subject
should
know that it's the publisher that chooses the copy protection scheme
that gets implimented, and not the developer. In this case, you should
be speaking to Enlight or Deepsilver.
Bob Der (Apricot Mapping Service Chief Mechanic) : Definitely some sort
of software interaction at the sub-atomic level causing a hardware
problem interacting with the system software inertial bypass flow
regulator resulting in catastrophic failure of the doohicky that
bypasses the quantum flux capasitor by inhibiting the reversal of the
polarity of the neutron flow in a manner that just buggers everything
up. I can take a look next month sometime if you want.
Apricot Computer Store Salesperson : What he said.
Apricot Computer Store Tech : Its a software problem.
Apricot Computer Store Software Engineer : Its a hardware problem.
Apricot Computer Store Tech : Who built
this thing anyway ? Half the components are not compatible with each
other !
Apricot Computer Store Software Engineer
: Like I said, its a hardware problem.
Apricot Computer Store Tech : Half
the drivers are 3 years out of date !
Apricot Computer Store Software Engineer
: Thats still a hardware problem. We did our updates.
Apricot Computer Store Tech : And
whats this peice of *&%^$ doing in there, they scrapped them
donkeys years ago. You cant run that with that. Those two always cause
problems. Am I getting overtime for this one ?
Apricot
Computer Store Salesperson : Its not fixable. Can I show you the latest
computer system available ?
Apricotslice : Sorry to overhear, but I do recommend those by the way.
Mine is just a few months old and I never had any of the problems you
describe.