Briefing Room :
Apricot BigMother, Flagship of the Apricot Mapping Service Fleet.
Present, All AMS Managers and senior staff.
Briefing given by John Slice, CEO.
Gentlemen, its as bad as we feared.
All our primary assets are gone. A combination of Khaak capital ship
incursions, Xenon infiltrations and Pirate attacks has eliminated all
of our factories and most of the Mapping Service's ships.
Most of what remains was with us as we explored the outer regions and
is here in this sector now. A single Buster from our defense fleets
survived, and has docked here. Its damage has been repaired, but most
of its equipment has not yet been replaced and it cannot be considered
combat ready. A single Mercury freighter is in Argon Prime. It is
undamaged but also has almost no equipment aboard and is defenseless.
That ship must be retreived before it too is destroyed.
Our Headquarters is gone, as is all our defense networks. We need to
rebuild, and rebuild quickly.
We have a carrier, a TL, 2 custom M6's, and 2 of the new Mule's. The
fleet must be rebuilt. We still have the agreement to buy ships to our
specifications from Argon shipyards, but not enough available funds to
buy any. I recommend we find a way to make our own ships.
Each department will have a report on my desk tomorrow outlining its
requirements for rebuilding and preliminary plans for getting there. We
need to rebuild our mining and trading operations as soon as possible,
and defenses that will protect them from any kind of attack. The only
acceptable reason for our defenses being breached this time will be
that the Argon have been totally destroyed. Nothing, I repeat, Nothing
else will repeat what has just happened.
We will be self-sufficient, self sustaining and self-defended from this
I'm sending the Camel down to Empires Edge to begin trading, as we need
income immediately. All other ships will move to where we decide to
rebuild our mining operations as soon as that is identified.
I want plans and I want them quickly. Get to work people !
This is a save game for X3 version 2.02. It provides an
alternative start to the game.
The game is Quickstart based. The starting Buster is in CloudBase SW,
the starting Mercury is in Argon Prime.
The underlying assumption for this start is that the player had a
substantial fleet and trading operation when X2 playing was stopped. As
explained in the X3 manual, all stations have since been destroyed, but
instead of all ships being destroyed, the player has managed to retain
a modified M1, a modified TL, 2 modified M6's and 2 modified Discos, as
a starting fleet. All ships are well fitted out. There is 10 million in
credits available to spend.
Mission 1 has been completed. You have the option to continue with the
main plot by contacting Noah at the Goner Temple nearby. The BalaGi
missions should be available shortly.
I recommend you choose a name for your organisation, and rename your
ships immediately. Choose a sector for a base of operations and begin
to trade and mine. The Camel and the Gunbus are fitted with Trade Mk.
3, so one or both can begin to Sector Trade immediately. I use the
Gunbus as my personal ship, but you can choose if you do or not. You
will find all ships with OOS suitable guns, but all are vulnerable to
IS attacks. You should review the cargo holds of all ships before doing
anything else, and decide where you need to spend money to make the
ships perform to your requirements.
Good luck :)
X3 patched to version 2.02 minimum.
Apricot Gunbus Mod V2 zip file
unzipped into X3 directory. Download
from : http://circleofatlantis.com/games/X3/gunbus.html.
, unzipped into
MyDocuments, Egosoft, X3, save, directory. Download from : http://circleofatlantis.com/games/X3/X00.zip
For M6 ST/UT, you will need to delete the file
setup.plugin.autotrade.pck from the scripts directory, which is
replaced by an .xml file of the same name.