   
X3 Terran Conflict
Apricot Mapping
Service Mod
Download : http://apricotmappingservice.com/X3TCdownloads
Forum Thread : http://forum.egosoft.com/viewtopic.php?p=2665655
Warning
If you believe in "game
balance", then this is NOT the mod for you ! Leave now, before you
upset yourself.
The
ships were designed to give you
choice. Some
like speed, others
dont. Some want huge cargo, some dont. So the choices are there for you
to make.
The
speed the ship does is dependent
on how many
speed upgrades you install. Choose.
The
rudder the ship has is dependent
on how many
rudder upgrades you install. I recommend 30, but Choose.
Gun choice is very wide.
You can go
for heavy
guns, a mix or just vanilla guns. Choose.
Do you go for heavy sheilding or just vanilla shielding ? Choose.
The end
result is up to your
Choices, so
experiment and find a ship
design that suits your gameplay. If you dont think something available
is not appropriate due to your sense of game balance or otherwise, then
simply dont use that feature of the ship and pretend it isnt there.
This ship is not available to the AI, so the only effects are in your
own use of the ship.
The game starts give you ships. If you dont want those ships, use a
vanilla start.
AMS Version 2.
Install by unzipping the zip into the TC directory. All files should be
placed in the correct places. Select the mod in the jump off screen
before starting the game. Select the start you wish to use when
selecting newgame. If you choose a standard game start, you will not be
given any Apricot ships to start with, these only come with an Apricot
start. All ships are available in Apricot shipyards.
The existing ships have been refitted a bit. This includes M1, M2, TL,
M7 (gunship not missile ship), 2 x M6, TS and M5 hauler.
New Guns : Apricot PBE, Apricot PPC. The PBE has longer range to match
kyrons, and hits harder. The PPC has a lower hit yield, but fires
faster.
Docking and Coms range increased. Scanner ranges increased.
PHQ cargo space extended hugely, and building and RE’ing times reduced.
Included in the mod, so the patch version is superceded by the mod.
New Stations :
AMS Shipyard, EQ and Retail Store. Located in Argon Prime, Legends Home
and Elysium of Light. Honest Bob’s Superstore. LV’s Darkside Depot.
Osirus Sam’s Trading Post. (Thanks to LV and Osirus_Sam for their help
with the superstore code.)
AMS Start
- The AMS has fallen on hard times, but unlike some, you are still CEO
of a viable corporation with a small fleet to command and some unique
technical innovations. You are a friend to most. Time to rebuild.
- Starts in Argon Prime.
- 9 new ships, including an NPC Apricot Wanderer ship, Auster M8,
Minotaur M7, Vidar M6, Nova M3, Eclipse M3+, Buster M4, Express TP and
Apricot Sprint M5.
Goner Start
- The Goners are without a Temple and times are hard. Can you rebuild
the Goner Cause without picking up a gun ?
- Starts in Elysium of Light.
- Ships limited to missile defence only.
- Goner Temple available in Apricot Shipyards.
- 5 new ships, including M1, TL, M7, M5 (from Mule), M5 (from Sprint).
Khaak Start
- You will be infiltrated deep within enemy territory with technically
enhanced resources and well disguised bases. Strike hard and fast.
- Starts in Freedom’s Reach. Second set of supply bases in an Unknown
Sector.
- 7 modified ships. Intruder M6, M1, M2, M3, M4, M5 and M5 hauler.
- 3 Cleverly disguised bases to strike from.
The AMS mod has made provisions for CC and FDN mods, so these are
compatible when CC and FDN are installed as false patches.
Includes the following scripts :
Beamdock
Apricot Claim software
Cbeam
Abeam
Dbeam
Jump to Derelict
Outfit Apricot Ship
Outfit to jump
Create abandoned ships on start
Notes on specific features :
Outfit Apricot Ship in the initial release, will not charge you
anything, but there is a version in a subfolder under scripts that does
charge. Copy it over the scripts folder if you want to be charged for
outfitting ships. This script loads all basic fittings on an Apricot
ship, then loads shields and 2 sets of guns, using the new Apricot
guns. The charge made is at a discount for bulk purchase. Activate the
script on the ship you want to fit out, while it is in space.
Charges include....
750k for the basics, which will install on any ship.
PLUS
16.5 mill for a Gunbus or Camel.
13.5 mill for the Masterdon.
25 mill for the BigMother.
5 mill for a Mule.
23 mill for a Hyper.
58 mill for a Battle.
5 mill for a Minicar.
6 mill for a Mistral.
6.5 mill for a Sirocos.
9 mill for an Auster.
17.5 mill for a Minotaur.
16 mill for a Vidarsaurus.
7 mill for a Nova.
7.5 mill for an Eclipse.
6 mill for a Buster.
2 mill for an Express.
5 mill for a Sprint.
Jump to Derelict has absolutely no safety provisions built in at all,
use at own risk.
Create abandoned ships has 12 identical scripts that create a single
random ship in a random location. To get more, copy the scripts in the
script editor. To get less, delete some scripts.
Cbeam, Abeam and Dbeam all slurp up all available targets in scanner
range wih one button click. Attach to hotkeys before using. C does
containers, A does astronauts who are changed to player race and D does
all drones, which are changed to Drone Mk2.
Apricot Claim software works anywhere in scanner range. It is not
detectable by security forces. It is however, very expensive to buy.
Beamdock works for any ship in scanner range. Ships up to M7 size can
be beamed up, but anything bigger than a fighter must be beamed off
again. Do not be inside a ship being beamed, the results are not
pretty. You can beam onto a M1, M2 if it has docking defined, TL and
TM. The TM has a known bug that you can beam a big ship onto it but not
off, which you get around by beaming it to an M1 first, and then off
the M1.
Beamdock does not work from an M7 and no plans to add beaming onto an
M7. However, an M7 ship can be beamed onto a larger one.
Outfit to jump creates a jump drive, nav 1 and ecells on the target
ship, so it can be rapidly jumped away to a safe destination. This is
not as yet charged for.
Apricot Mapping
Service Mod v1 for (1.3/1.4)
Added : M7M, TM, TS
Incoming
Transmission.
John,
Its Bob.
Bob, what
have you got
for me !
The
fleet has arrived here in Omicron Lyrae. We disassembled the HQ and its
sitting in the TL waiting for you to decide where to rebuild it. I'm
not sure where that is, the universe is so much more dangerous these
days.
I'll find
somewhere,
don’t worry.
Good
news, the new MT class mini carrier is ready, and the new freighter
and M7M, as are the new shields and gun designs. Get yourself out of
that flying piece of tissue paper and into something with some decent
shielding. A Mule at least, since they can now carry 200mj shields.
Ok, I will.
We
have reports of derelict ships around the place, I’m uploading the
co-ords to your computer. The new jump software is ready to go, so you
can jump straight to them. Take the new Mini-carrier and give it a test
drive ! We’ll be waiting for you here when you get back.
Thanks Bob,
see ya soon.
Transmission
closed.
Your Mission : You
are a freind to everyone (except those who shoot at you), an explorer,
a builder, and a helper. Be nice, be unafraid, and build a new empire !
Game Start : The
Argon Patriot Start has been modified to provide a full Apricot fleet
at the start of the game, including 1 of each ship type. The Player
name is set to John (Apricot) Slice. Race rank is set to the highest
rank for all races, except Terran which is marginal landing rights
since you have not actually met them yet, and Khaak and Xenon who are
shoot on sight Enemies. Pirates are sort of half and half. Yaki are
freindly-ish. How the game goes is completely up to you.
Your
Ship List
Apricot BigMother :
M1 Colossus Hull modified to be a proper mothership.
Apricot
Battle
Carrier : M2 Battleship
ideal for combat whilest Salvaging.
Apricot
Masterdon : TL Mammoth modified to carry
more.
Apricot
Hyper
: M7 Heavy Transport.
Apricot
Gunbus :
M6 Heavy Transport
Apricot
Camel
: M6 Heavy Transport
Apricot
Mule
:
M5 Disco Light Transport.
Apricot
Sirokos :
M7M Boarding Ship
Apricot MiniCar : MT
Mini-Carrier
Apricot
Mistral :
M7M Light Mega-Transport
All ships can carry all guns and all missiles.
All ships can carry up to 10 2gj shields, except the Mistril and the
Mule which carry up to 200mj.
All ships can launch boarding pods.
Script List
Jump to Derelict
command (use at own risk)
Beamdock (Beam any
ship up to M7 size in and out of capital ship docking space)
(Originally DockTS by LV)
CBeam (Beam in all containers in scanner range)
ABeam (Beam in an astronaut as a passenger)
DBeam (Beam in any Combat Drone)
Apricot ships in Argon Shipyards
ST/UT for most ships
Outfit Apricot Ship Commands
Apricot Claim
Software ( Originally SOS Mk2 by Cycrow)
Other
Tweaks
Tractor Beam range set to 8km. Mountable in all Apricot MainGuns and
Turrents.
Apricot PBE's given a bigger punch and a 5km range.
Apricot PPC's given a faster firing rate and slightly reduced hitting
power.
Might be a couple of other things I have forgotten :)
Player Choices :
The ships were designed to give you
maximum choice. Some
like speed, others
dont. Some are happy with normal shielding, others need as much as they
can get. So the choices are there for you
to make.
The speed the ship does is dependent
on how many
speed upgrades you install. Choose.
The rudder the ship has is dependent
on how many
rudder upgrades you install. I recommend 30, but Choose.
Gun
choice is very
wide. You can go
for heavy
guns, a mix or just normal M6 guns. Choose.
You can go for heavy shielding or normal shielding for the ship class.
Choose.
The end result is up to your
Choices, so
experiment and find a ship
design that suits your gameplay. If you think something available
is not appropriate due to your sense of game balance or otherwise, then
simply dont use that feature of the ship and pretend it isnt there.
These ships are not available to the AI, so the only effects are
in your
own use of the ships.
X3 Reunion
Apricot
Gunbus Mod V3a. (for V2)
by Apricotslice
Download :
http://ApricotMappingService.com/Apricot_Gunbus_Mod_v3a.zip
http://ApricotMappingService.com/Apricot_Gunbus_Mod_v3a_for_xtm.zip
I thought it was time to release a new
version of my popular Gunbus Mod.
After playing my Salvage mod for a while, I kept modifying my own game
and this mod is the result.
This mod contains my personal versions of a lot of scripts, with prices
changed, ranges extended etc.
There are 2 new ships
included, plus a few scripts I've been using myself, and the scripts
included in the Salvage Mod.
Jump to Derelict will take you to a random abandonned ship, but it
jumps blind ! :)
CBeam slurps up all containers in range into your cargo bay.
This version litters the universe with abandonned ships.
Ship List
Apricot Battle Carrier : Battleship
ideal for combat whilst Salvaging.
Apricot
Hyper
: M7 Heavy Transport.
Apricot BigMother :
Colossus Hull modified to be a proper mothership.
Apricot Masterdon : Mammoth modified to carry
more.
Apricot
Mule
:
Disco modified for large load transport.
Apricot Gunbus :
M6 Heavy Transport
Apricot
Camel
: M6 Heavy Transport
Script List
Jump to Derelict command (use at own risk)
Beamdock (Beam any
ship in and out of capital ship dock) (Originally DockTS by LV)
CBeam (Beam in all containers in scanner range)
Apricot ships in Argon Shipyards
HQ in Boron Shipyard
ST/UT Extended Version (Based on bonus pack 3.1.07 version)
M6/M7 Collect Cargo
Outfit Ship Commands (Full outfit of Apricot Battle, M7, M6, Mule;
Basic outfit for any ship)
Apricot Mapping
Service Show All Sectors
SOS Mk2 (Original by Cycrow)
Harvest Debris V2
(Original by Nividium)
Factories inside PHQ
(by MJALowe)
Note : Beamdock conflicts with DockTS, which it replaces.
Cbeam, Jump to Derelict and Ship Outfitting Commands may conflict with
other scripts.
Other
Tweaks
Tractor Beam range set to 8km. Mountable in all Apricot MainGuns and
Turrents.
PBE's range and hitting power set to match Kyrons.
Lasertowers have longer range.
Might be a couple of other things I have forgotten :)
Apricot
Gunbus Mod V3a ReadMe by Apricotslice. March 2008.
WARNING : Before
installing, check for a 10.cat/10.dat in your X3 directory. If this
already exists, then copy it, install the mod, rename 10.cat to the
next highest number like 11.cat, same with 10.dat, then recopy your version of
10.cat/10.dat back again. 10.cat/dat in this Mod should be the last
numbered patch file as it contains the PHQ definition. For the XTM
version, substitute 12.dat/cat instead.
For the XTM version, this zip file assumes you have X3 v2.5 installed,
XTM 7a as false patch 10.cat/dat and XTM patch in spk as 11.cat/dat.
If you are doing a fresh install of the game, install the Bonus Pack
before you install this mod.
Install :
Unzip
download file to X3 directory.
Select
Apricot_Gunbus_Mod_v3a before starting X3.
Zip Includes :
Includes 10.cat/10.dat
(12.cat/dat for XTM version) :
New HQ definition for 50 Mill storage. (Rename these to the next
highest number if you already have a 10/12 in your game.)
The following is the
scripts included in this pack :
setup.plugin.override.xml
SOS Mk2.
(Modified range)
plugin.override.claim.xml
plugin.override.enable.xml
lib.cycrow.addware.xml
uninstall.plugin.override.xml
setup.plugin.harvest.debris.pck
Harvest Debris V2. (Minor mods)
plugin.harvest.debris.buy.fuel.pck
plugin.harvest.debris.check.fuel.pck
plugin.harvest.debris.check.home.pck
plugin.harvest.debris.com.check.pck
plugin.harvest.debris.command.pck
plugin.harvest.debris.get.there.pck
plugin.harvest.debris.messages.pck
plugin.harvest.debris.monitor.1.pck
plugin.harvest.debris.monitor.2.pck
plugin.harvest.debris.nividium.pck
plugin.harvest.debris.repair.pck
plugin.harvest.debris.restart.pck
plugin.harvest.debris.sell.pck
plugin.harvest.debris.unload.1.pck
plugin.harvest.debris.unload.2.pck
plugin.harvest.debris.work.pck
a.a.a.a.iftsos.defineproduction.xml
Factories
inside PHQ
a.a.a.a.iftsos.factorycheck.xml
a.a.a.a.iftsos.M1check.xml
a.a.a.a.iftsos.TLcheck.xml
al.iftsos.eventhandler.xml
al.plugin.iftsos.main.xml
setup.iftsos.main.xml
plugin.plugman.addship.xml
Comes with Debris
plugin.plugman.addshipyard.xml
plugin.plugman.checkpackage.xml
plugin.plugman.getsetting.xml
plugin.plugman.getship.xml
plugin.plugman.getware.xml
plugin.plugman.purgeships.xml
plugin.plugman.purgewares.xml
plugin.plugman.raceintege.xml
plugin.scriptmanager.getware.xml
setup.plugin.pluginmanager.xml
setup.jump.to.derelict.xml
Setup for Jump
to Derelict command
apricot.jump.to.derelict.xml
Custom rinkydink script to
jump directly to a random derelict ship.
Does not test
for a jumpdrive or ecells. Missing something and you wont go anywhere :)
Command slot
should appear under Beamdock in the Nav menu, but slot compatibility
not ensured as yet.
apricot.beamdock.xml
Main Beamdock script - Apricot's
private version :)
setup.apricot.beamdock.xml
Setup for Beamdock.
setup.apricot.hq.xml
Adds HQ into
Boron Shipyards
setup.collectwares.m6.m7.xml
Allows M6 and M7 to use Collect
wares in Sector command.
setup.random.ships.xml
Creates a derelict ship in a random location with
random damage and fittings.
setup.random.ships1.xml
Each setup creates 1 ship each time you start the
game.
setup.random.ships2.xm
Want more, copy the file to a new number using the
script editor.
setup.random.ships3.xml
Want less, delete how ever many you dont want.
setup.random.ships4.xml
setup.random.ships5.xml
setup.random.ships6.xml
setup.random.ships7.xml
setup.random.ships8.xml
setup.random.ships9.xml
setup.random.ships10.xml
setup.random.ships11.xml
setup.show.all.sectors.xml
Apricot
Mapping Service Advantage - shows all sectors with current information
at start of game. No more fog when you havent been there yet. Delete this if you prefer to explore and
find new sectors yourself.
setup.plugin.autotrade.pck
Modified Setup for ST and UT that allow all ships to be either. Does
not include TL, M1 & M2.
Uses
version from Bonus Pack 3.1.07.
setup.apricot.cbeam.xml
apricot.cbeam.xml
Automatically beams aboard all containers in scanner range, in one long
sluuuuuuuuurp.
apricot.outfit.basics.xml
Outfit a ship with basic equipment and software for a discounted price.
apricot.outfit.battle.xml
Outfit an Apricot Battle with complete equipment and software for a
discounted price.
apricot.outfit.M6.xml
Outfit an Apricot M6 with complete equipment and software for a
discounted price.
apricot.outfit.M7.xml
Outfit an Apricot M7 with complete equipment and software for a
discounted price.
apricot.outfit.mule.xml
Outfit an Apricot Mule with complete equipment and software for a
discounted price.
setup.apricot.ship.equip.xml
setup.apricot.battle.xml
Install Apricot ships into Argon Shipyards.
setup.apricot.bigmother.xml
setup.apricot.camel.xml
setup.apricot.gunbus.xml
setup.apricot.hyper.xml
setup.apricot.masterdon.xml
setup.apricot.mule.xml
Apricot Gunbus Mod V2
Version
2 of the Apricot Gunbus Mod is now available.
This is fully compatible
with the X3 version 2 patches.
3 New ships are included :
Apricot BigMother : Colossus Hull modified to be a proper mothership.
Apricot Masterdon : Mammoth modified to carry more.
Apricot Mule :
Disco modified for large load transport.
All ships have expanded speed, shielding, rudder and gun options.
PBE's, lasertower gun and tractor beam all have longer range.
All classes of ships can be ST/UT.
M6 and M7 can collect wares in sector.
New ships are cheaper than the originals.
Download :
Standard Mod : http://circleofatlantis.com/games/X3/Apricot_Gunbus_Mod_v2.zip
XTM Version : http://CircleofAtlantis.com/games/X3/Apricot_Gunbus_V2_for_XTM.zip
XTM version installs as a Mod compatible
with XTM loaded as a false patch.
Alternate Start Save File
Webpage
Version : http://circleofatlantis.com/games/X3/alternate.html
Download Extended M6 Commands
: (Not yet
updated with new script)
http://circleofatlantis.com/games/X3/apricot.html
http://www.respawn.co.uk/content/view/324/0/
Download Tractor Beam Range
Extension Mod
(included in Gunbus mod)
http://circleofatlantis.com/games/X3/apricot.html
http://www.respawn.co.uk/content/view/324/0/
Thanks to Giscard for mirror hosting
Cycrow
Installer versions of ships are now available for Beta testing, thanks
to some speedy work by Jakesnake5.
(From the HQ Download Link above.)
Apricot Mapping Service.
External Memo.
From : John Slice CEO
To : Julian Brennan
Subject : The Gunbus and Camel
Julian my friend, how are you
keeping ?
I just wanted to let you know that
The Apricot
Mapping Service made a
bulk purchase with the Argon for some outdated M6 Centaur's and another
bulk purchase from the Teladi of some outdated Osprey's.
I got so sick of losing our
freighters and their
experienced pilots
to Khaak, Xenon and Pirates, that I went looking for an alternative.
The Centaur's and Osprey's nicely
fit the bill.
Bob Derr, our
erstwhile and excentric Chief Mechanic, has been having a lovely time
modifying them. Never seen him look happier !
The object of the exercise was to
have a
freighter that was capable
of enough speed to elude most enemies, while being armed to the teeth
and quite capable of handling itself against any group of enemies up to
a small fleet or capital ship. What it cant defeat, it can run away
from.
The specs are impressive, even by
your standards
!
Its not the sort of thing I would
normally
allow, but desperate
times need desperate actions. They are expensive ships, but a lot
cheaper in the long run than losing multi-million credit freighters
with multi-million credit cargos on a regular basis.
The pilots like them. They perform
like a
fighter, and can escape
everything but the fastest M5's, but an M5 isnt going to make a dent in
these babies unless the pilot is asleep.
The clients like them, because the
cargo bays
can hold as much as
the largest freighters and get the goods safely to where its wanted.
They were named Gunbus (for the
Centaur) and
Camel (for the Osprey)
after our mad Goner freind told Bob about a reference in the Goner
archives of some of the first flying machines on old Earth that mounted
fixed guns. I thought them appropriate names since they reflect
carrying loads as well.
We have made an arrangement with
Argon shipyards
to allow sale of
some of them to a few select Apricot freinds such as your good self.
They are still more expensive than a Centaur, but I think you will
agree when you see one that the extra is well worth it.
We have also equiped them with the
ability to
run Trade Mk.3 Software and Collect Wares in Sector Command.
Enjoy !
John.
-----------------------------------
Apricot Gunbus
Modified Centaur M6. - 11 guns, 8 main, 3 single
gun turrents,
rear, left, right.
Redesignated Heavy Transport.
Cargo bay 10,000 to 20,000
Speed - 85 upgrades.
Rudder - 35 upgrades.
Acceleration and handling improved
to match
speed.
Ability to mount guns dramatically
improved.
Mounts all missiles.
Mounts Tractor beam in main guns and
turents.
Range extended to 8km, making it much more stable at 3km from tow.
PBE's range extended to just over
2km and hit a
bit harder.
Uses Slot 212 in tships file.
Uses 4515 and 4516 in file 448686.
Apricot Camel
Modified Osprey M6. - 11 guns, 8 main, 3 single
gun turrents,
rear, up, down.
Redesignated Heavy Transport.
Cargo bay 10,000 to 20,000
Speed - 85 upgrades.
Rudder - 35 upgrades.
Acceleration and handling improved
to match
speed.
Ability to mount guns dramatically
improved.
Mounts all missiles.
Mounts Tractor beam in main guns and
turents.
Range extended to 8km, making it much more stable at 3km from tow.
PBE's range extended to just over
2km and hit a
bit harder.
Uses Slot 213 in tships file.
Uses 4517 and 4518 in file 448686.
Player Choices :
The ships were designed to give you
choice. Some
like speed, others
dont. Some want huge cargo, some dont. So the choices are there for you
to make.
The speed the ship does is dependent
on how many
speed upgrades you install. Choose.
The rudder the ship has is dependent
on how many
rudder upgrades you install. I recommend 30, but Choose.
The cargo bay is 10,000 on purchase,
but
expandable to 20,000 according to how many expansions you install.
Choose.
Gun choice is very wide. You can go
for heavy
guns, a mix or just normal M6 guns. Choose.
The end result is up to your
Choices, so
experiment and find a ship
design that suits your gameplay. If you dont think something available
is not appropriate due to your sense of game balance or otherwise, then
simply dont use that feature of the ship and pretend it isnt there.
This ship is not available to the AI, so the only effects are in your
own use of the ship.
Install :
Unzip download file to X3 directory.
Delete the file called
setup.plugin.autotrade.pck from the \scripts
directory as this is being replaced. (its a wicked file, it sometimes
returns.)
Select Apricot Gunbus Mod before
starting X3.
If you just wish the scripts for
extending the
M6 comands, do not
select the mod before starting X3, and/or delete the mod from the \mods
directory.
From: |
FlyingBarMitzvah |
To: |
apricotslice |
Posted: |
Mon
Aug 07, 2006 7:22 pm |
Subject: |
Gunbus |
|
I
just installed your gunbus mod, and man, boy did that put the fun back
in the game. I had bought the Centaur in vanilla, and boy what it was a
beautiful ship. But it flew like a brick, I don't know how the devs
expected you to hit anything with a turning speed like that. So I
installed the Gunbus, and now it flies like a fighter, and like you
said, I FEEL THE NEED FOR SPEED! Still trying to figure out what
weapons to mount on it though, you gave me so many choices... |
I love
it when someone tells me this :) Thats what its all about, putting the
fun in the game !
|