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X3 Terran Conflict

Apricot Mapping Service Mod

                         Download :
http://apricotmappingservice.com/X3TCdownloads
                Forum Thread : http://forum.egosoft.com/viewtopic.php?p=2665655   



Warning

If you believe in "game balance", then this is NOT the mod for you ! Leave now, before you upset yourself.

The ships were designed to give you choice. Some like speed, others dont. Some want huge cargo, some dont. So the choices are there for you to make.

The speed the ship does is dependent on how many speed upgrades you install. Choose.
The rudder the ship has is dependent on how many rudder upgrades you install. I recommend 30, but Choose.
Gun choice is very wide. You can go for heavy guns, a mix or just vanilla guns. Choose.
Do you go for heavy sheilding or just vanilla shielding ? Choose.

The end result is up to your Choices, so experiment and find a ship design that suits your gameplay. If you dont think something available is not appropriate due to your sense of game balance or otherwise, then simply dont use that feature of the ship and pretend it isnt there. This ship is not available to the AI, so the only effects are in your own use of the ship.

The game starts give you ships. If you dont want those ships, use a vanilla start.




AMS Version 2.



Install by unzipping the zip into the TC directory. All files should be placed in the correct places. Select the mod in the jump off screen before starting the game. Select the start you wish to use when selecting newgame. If you choose a standard game start, you will not be given any Apricot ships to start with, these only come with an Apricot start. All ships are available in Apricot shipyards.

The existing ships have been refitted a bit. This includes M1, M2, TL, M7 (gunship not missile ship), 2 x M6, TS and M5 hauler.

New Guns : Apricot PBE, Apricot PPC. The PBE has longer range to match kyrons, and hits harder. The PPC has a lower hit yield, but fires faster.

Docking and Coms range increased. Scanner ranges increased.

PHQ cargo space extended hugely, and building and RE’ing times reduced. Included in the mod, so the patch version is superceded by the mod.

New Stations :
AMS Shipyard, EQ and Retail Store. Located in Argon Prime, Legends Home and Elysium of Light. Honest Bob’s Superstore. LV’s Darkside Depot. Osirus Sam’s Trading Post. (Thanks to LV and Osirus_Sam for their help with the superstore code.)

AMS Start
- The AMS has fallen on hard times, but unlike some, you are still CEO of a viable corporation with a small fleet to command and some unique technical innovations. You are a friend to most. Time to rebuild.
- Starts in Argon Prime.
- 9 new ships, including an NPC Apricot Wanderer ship, Auster M8, Minotaur M7, Vidar M6, Nova M3, Eclipse M3+, Buster M4, Express TP and Apricot Sprint M5.

Goner Start
- The Goners are without a Temple and times are hard. Can you rebuild the Goner Cause without picking up a gun ?
- Starts in Elysium of Light.
- Ships limited to missile defence only.
- Goner Temple available in Apricot Shipyards.
- 5 new ships, including M1, TL, M7, M5 (from Mule), M5 (from Sprint).

Khaak Start
- You will be infiltrated deep within enemy territory with technically enhanced resources and well disguised bases. Strike hard and fast.
- Starts in Freedom’s Reach. Second set of supply bases in an Unknown Sector.
- 7 modified ships. Intruder M6, M1, M2, M3, M4, M5 and M5 hauler.
- 3 Cleverly disguised bases to strike from.

The AMS mod has made provisions for CC and FDN mods, so these are compatible when CC and FDN are installed as false patches.

Includes the following scripts :

Beamdock
Apricot Claim software
Cbeam
Abeam
Dbeam
Jump to Derelict
Outfit Apricot Ship
Outfit to jump
Create abandoned ships on start

Notes on specific features :

Outfit Apricot Ship in the initial release, will not charge you anything, but there is a version in a subfolder under scripts that does charge. Copy it over the scripts folder if you want to be charged for outfitting ships. This script loads all basic fittings on an Apricot ship, then loads shields and 2 sets of guns, using the new Apricot guns. The charge made is at a discount for bulk purchase. Activate the script on the ship you want to fit out, while it is in space.

Charges include....
750k for the basics, which will install on any ship.
PLUS
16.5 mill for a Gunbus or Camel.
13.5 mill for the Masterdon.
25 mill for the BigMother.
5 mill for a Mule.
23 mill for a Hyper.
58 mill for a Battle.
5 mill for a Minicar.
6 mill for a Mistral.
6.5 mill for a Sirocos.
9 mill for an Auster.
17.5 mill for a Minotaur.
16 mill for a Vidarsaurus.
7 mill for a Nova.
7.5 mill for an Eclipse.
6 mill for a Buster.
2 mill for an Express.
5 mill for a Sprint.

Jump to Derelict has absolutely no safety provisions built in at all, use at own risk.

Create abandoned ships has 12 identical scripts that create a single random ship in a random location. To get more, copy the scripts in the script editor. To get less, delete some scripts.

Cbeam, Abeam and Dbeam all slurp up all available targets in scanner range wih one button click. Attach to hotkeys before using. C does containers, A does astronauts who are changed to player race and D does all drones, which are changed to Drone Mk2.

Apricot Claim software works anywhere in scanner range. It is not detectable by security forces. It is however, very expensive to buy.

Beamdock works for any ship in scanner range. Ships up to M7 size can be beamed up, but anything bigger than a fighter must be beamed off again. Do not be inside a ship being beamed, the results are not pretty. You can beam onto a M1, M2 if it has docking defined, TL and TM. The TM has a known bug that you can beam a big ship onto it but not off, which you get around by beaming it to an M1 first, and then off the M1.
Beamdock does not work from an M7 and no plans to add beaming onto an M7. However, an M7 ship can be beamed onto a larger one.

Outfit to jump creates a jump drive, nav 1 and ecells on the target ship, so it can be rapidly jumped away to a safe destination. This is not as yet charged for.




Apricot Mapping Service Mod v1 for (1.3/1.4)

Added : M7M, TM, TS


Incoming Transmission.

John, Its Bob.

Bob, what have you got for me !

The fleet has arrived here in Omicron Lyrae. We disassembled the HQ and its sitting in the TL waiting for you to decide where to rebuild it. I'm not sure where that is, the universe is so much more dangerous these days.

I'll find somewhere, don’t worry.

Good news, the new MT class mini carrier is ready, and the new freighter and M7M, as are the new shields and gun designs. Get yourself out of that flying piece of tissue paper and into something with some decent shielding. A Mule at least, since they can now carry 200mj shields.

Ok, I will.

We have reports of derelict ships around the place, I’m uploading the co-ords to your computer. The new jump software is ready to go, so you can jump straight to them. Take the new Mini-carrier and give it a test drive ! We’ll be waiting for you here when you get back.

Thanks Bob, see ya soon.

Transmission closed.

Your Mission : You are a freind to everyone (except those who shoot at you), an explorer, a builder, and a helper. Be nice, be unafraid, and build a new empire !

Game Start : The Argon Patriot Start has been modified to provide a full Apricot fleet at the start of the game, including 1 of each ship type. The Player name is set to John (Apricot) Slice. Race rank is set to the highest rank for all races, except Terran which is marginal landing rights since you have not actually met them yet, and Khaak and Xenon who are shoot on sight Enemies. Pirates are sort of half and half. Yaki are freindly-ish. How the game goes is completely up to you.

Your Ship List

Apricot BigMother      : M1 Colossus Hull modified to be a proper mothership.
Apricot Battle Carrier : M2 Battleship ideal for combat whilest Salvaging.
Apricot Masterdon      : TL Mammoth modified to carry more.
Apricot Hyper              : M7 Heavy Transport.
Apricot Gunbus           : M6 Heavy Transport
Apricot Camel             : M6 Heavy Transport

Apricot Mule               : M5 Disco Light Transport.
Apricot Sirokos           : M7M Boarding Ship
Apricot MiniCar         : MT Mini-Carrier
Apricot Mistral           : M7M Light Mega-Transport

All ships can carry all guns and all missiles.
All ships can carry up to 10 2gj shields, except the Mistril and the Mule which carry up to 200mj.
All ships can launch boarding pods.

Script List

Jump to Derelict command (use at own risk)
Beamdock (Beam any ship up to M7 size in and out of capital ship docking space) (Originally DockTS by LV)
CBeam (Beam in all containers in scanner range)
ABeam (Beam in an astronaut as a passenger)
DBeam (Beam in any Combat Drone)
Apricot ships in Argon Shipyards
ST/UT for most ships
Outfit Apricot Ship Commands
Apricot Claim Software ( Originally SOS Mk2 by Cycrow)

Other Tweaks

Tractor Beam range set to 8km. Mountable in all Apricot MainGuns and Turrents.
Apricot PBE's given a bigger punch and a 5km range.
Apricot PPC's given a faster firing rate and slightly reduced hitting power.

Might be a couple of other things I have forgotten :)

Player Choices :

The ships were designed to give you maximum choice. Some like speed, others dont. Some are happy with normal shielding, others need as much as they can get. So the choices are there for you to make.

The speed the ship does is dependent on how many speed upgrades you install. Choose.
The rudder the ship has is dependent on how many rudder upgrades you install. I recommend 30, but Choose.
Gun choice is very wide. You can go for heavy guns, a mix or just normal M6 guns. Choose.
You can go for heavy shielding or normal shielding for the ship class. Choose.

The end result is up to your Choices, so experiment and find a ship design that suits your gameplay. If you think something available is not appropriate due to your sense of game balance or otherwise, then simply dont use that feature of the ship and pretend it isnt there. These ships are  not available to the AI, so the only effects are in your own use of the ships.





X3 Reunion

Apricot Gunbus Mod V3a. (for V2)
by Apricotslice


Download :
 
http://ApricotMappingService.com/Apricot_Gunbus_Mod_v3a.zip

http://ApricotMappingService.com/Apricot_Gunbus_Mod_v3a_for_xtm.zip

I thought it was time to release a new version of my popular Gunbus Mod.
After playing my Salvage mod for a while, I kept modifying my own game and this mod is the result.
This mod contains my personal versions of a lot of scripts, with prices changed, ranges extended etc.

There are 2 new ships included, plus a few scripts I've been using myself, and the scripts included in the Salvage Mod.
Jump to Derelict will take you to a random abandonned ship, but it jumps blind ! :)
CBeam slurps up all containers in range into your cargo bay.
This version litters the universe with abandonned ships.

Ship List

Apricot Battle Carrier : Battleship ideal for combat whilst Salvaging.
Apricot Hyper             : M7 Heavy Transport.

Apricot BigMother      : Colossus Hull modified to be a proper mothership.
Apricot Masterdon     : Mammoth modified to carry more.
Apricot Mule              : Disco modified for large load transport.

Apricot Gunbus          : M6 Heavy Transport
Apricot Camel            : M6 Heavy Transport


Script List

Jump to Derelict command (use at own risk)
Beamdock (Beam any ship in and out of capital ship dock) (Originally DockTS by LV)
CBeam (Beam in all containers in scanner range)
Apricot ships in Argon Shipyards
HQ in Boron Shipyard
ST/UT Extended Version (Based on bonus pack  3.1.07 version)
M6/M7 Collect Cargo
Outfit Ship Commands (Full outfit of Apricot Battle, M7, M6, Mule; Basic outfit for any ship)
Apricot Mapping Service Show All Sectors
SOS Mk2 (Original by Cycrow)
Harvest Debris V2 (Original by Nividium)
Factories inside PHQ (by MJALowe)

Note : Beamdock conflicts with DockTS, which it replaces.
Cbeam, Jump to Derelict and Ship Outfitting Commands may conflict with other scripts.


Other Tweaks

Tractor Beam range set to 8km. Mountable in all Apricot MainGuns and Turrents.
PBE's range and hitting power set to match Kyrons.
Lasertowers have longer range.
Might be a couple of other things I have forgotten :)


Apricot Gunbus Mod V3a ReadMe by Apricotslice. March 2008.


WARNING : Before installing, check for a 10.cat/10.dat in your X3 directory. If this already exists, then copy it, install the mod, rename 10.cat to the next highest number like 11.cat, same with 10.dat, then recopy your version of 10.cat/10.dat back again. 10.cat/dat in this Mod should be the last numbered patch file as it contains the PHQ definition. For the XTM version, substitute 12.dat/cat instead.

For the XTM version, this zip file assumes you have X3 v2.5 installed, XTM 7a as false patch 10.cat/dat and XTM patch in spk as 11.cat/dat.

If you are doing a fresh install of the game, install the Bonus Pack before you install this mod.

Install :

Unzip download file to X3 directory.

Select Apricot_Gunbus_Mod_v3a before starting X3.


Zip Includes :

Includes 10.cat/10.dat (12.cat/dat for XTM version) : New HQ definition for 50 Mill storage. (Rename these to the next highest number if you already have a 10/12 in your game.)

The following is the scripts included in this pack :

setup.plugin.override.xml                                        SOS Mk2. (Modified range)
plugin.override.claim.xml
plugin.override.enable.xml
lib.cycrow.addware.xml
uninstall.plugin.override.xml

setup.plugin.harvest.debris.pck                                Harvest Debris V2. (Minor mods)
plugin.harvest.debris.buy.fuel.pck
plugin.harvest.debris.check.fuel.pck
plugin.harvest.debris.check.home.pck
plugin.harvest.debris.com.check.pck
plugin.harvest.debris.command.pck
plugin.harvest.debris.get.there.pck
plugin.harvest.debris.messages.pck
plugin.harvest.debris.monitor.1.pck
plugin.harvest.debris.monitor.2.pck
plugin.harvest.debris.nividium.pck
plugin.harvest.debris.repair.pck
plugin.harvest.debris.restart.pck
plugin.harvest.debris.sell.pck
plugin.harvest.debris.unload.1.pck
plugin.harvest.debris.unload.2.pck
plugin.harvest.debris.work.pck

a.a.a.a.iftsos.defineproduction.xml                            Factories inside PHQ
a.a.a.a.iftsos.factorycheck.xml
a.a.a.a.iftsos.M1check.xml
a.a.a.a.iftsos.TLcheck.xml
al.iftsos.eventhandler.xml
al.plugin.iftsos.main.xml
setup.iftsos.main.xml

plugin.plugman.addship.xml                                     Comes with Debris
plugin.plugman.addshipyard.xml
plugin.plugman.checkpackage.xml
plugin.plugman.getsetting.xml
plugin.plugman.getship.xml
plugin.plugman.getware.xml
plugin.plugman.purgeships.xml
plugin.plugman.purgewares.xml
plugin.plugman.raceintege.xml
plugin.scriptmanager.getware.xml
setup.plugin.pluginmanager.xml

setup.jump.to.derelict.xml                                        Setup for Jump to Derelict command
apricot.jump.to.derelict.xml                                      Custom rinkydink script to jump directly to a random derelict ship.
                Does not test for a jumpdrive or ecells. Missing something and you wont go anywhere :)
                Command slot should appear under Beamdock in the Nav menu, but slot compatibility not ensured as yet.

apricot.beamdock.xml                                                Main Beamdock script - Apricot's private version :)
setup.apricot.beamdock.xml                                      Setup for Beamdock.

setup.apricot.hq.xml                                                   Adds HQ into Boron Shipyards

setup.collectwares.m6.m7.xml                                    Allows M6 and M7 to use Collect wares in Sector command.

setup.random.ships.xml                                            Creates a derelict ship in a random location with random damage and fittings.
setup.random.ships1.xml                                            Each setup creates 1 ship each time you start the game.
setup.random.ships2.xm                                            Want more, copy the file to a new number using the script editor.
setup.random.ships3.xml                                            Want less, delete how ever many you dont want.
setup.random.ships4.xml
setup.random.ships5.xml
setup.random.ships6.xml
setup.random.ships7.xml
setup.random.ships8.xml
setup.random.ships9.xml
setup.random.ships10.xml
setup.random.ships11.xml

setup.show.all.sectors.xml                                         Apricot Mapping Service Advantage - shows all sectors with current information at start of game. No more fog when you havent been there yet. Delete this if you prefer to explore and find new sectors yourself.

setup.plugin.autotrade.pck                              Modified Setup for ST and UT that allow all ships to be either. Does not include TL, M1 & M2.                                                                               Uses version from Bonus Pack 3.1.07.

setup.apricot.cbeam.xml
apricot.cbeam.xml                                         Automatically beams aboard all containers in scanner range, in one long sluuuuuuuuurp.

apricot.outfit.basics.xml                                Outfit a ship with basic equipment and software for a discounted price.
apricot.outfit.battle.xml                                 Outfit an Apricot Battle with complete equipment and software for a discounted price.
apricot.outfit.M6.xml                                     Outfit an Apricot M6 with complete equipment and software for a discounted price.
apricot.outfit.M7.xml                                     Outfit an Apricot M7 with complete equipment and software for a discounted price.
apricot.outfit.mule.xml                                 Outfit an Apricot Mule with complete equipment and software for a discounted price.
setup.apricot.ship.equip.xml

setup.apricot.battle.xml                                Install Apricot ships into Argon Shipyards.
setup.apricot.bigmother.xml
setup.apricot.camel.xml
setup.apricot.gunbus.xml
setup.apricot.hyper.xml
setup.apricot.masterdon.xml
setup.apricot.mule.xml




Apricot Gunbus Mod V2


Version 2 of the Apricot Gunbus Mod is now available.
This is fully compatible with the X3 version 2 patches.

3 New ships are included :

Apricot BigMother : Colossus Hull modified to be a proper mothership.
Apricot Masterdon : Mammoth modified to carry more.
Apricot Mule          : Disco modified for large load transport.

All ships have expanded speed, shielding, rudder and gun options.
PBE's, lasertower gun and tractor beam all have longer range.
All classes of ships can be ST/UT.
M6 and M7 can collect wares in sector.
New ships are cheaper than the originals.

Download :
Standard Mod :
http://circleofatlantis.com/games/X3/Apricot_Gunbus_Mod_v2.zip
XTM Version : http://CircleofAtlantis.com/games/X3/Apricot_Gunbus_V2_for_XTM.zip
XTM version installs as a Mod compatible with XTM loaded as a false patch.

Alternate Start Save File
Webpage Version : http://circleofatlantis.com/games/X3/alternate.html            


Download Extended M6 Commands :  (Not yet updated with new script)
http://circleofatlantis.com/games/X3/apricot.html
http://www.respawn.co.uk/content/view/324/0/

Download Tractor Beam Range Extension Mod (included in Gunbus mod)
http://circleofatlantis.com/games/X3/apricot.html
http://www.respawn.co.uk/content/view/324/0/

Thanks to Giscard for mirror hosting Smile

Cycrow Installer versions of ships are now available for Beta testing, thanks to some speedy work by Jakesnake5.
(From the HQ Download Link above.)




Apricot Mapping Service.
External Memo.
From : John Slice CEO
To : Julian Brennan
Subject : The Gunbus and Camel

Julian my friend, how are you keeping ?

I just wanted to let you know that The Apricot Mapping Service made a bulk purchase with the Argon for some outdated M6 Centaur's and another bulk purchase from the Teladi of some outdated Osprey's.

I got so sick of losing our freighters and their experienced pilots to Khaak, Xenon and Pirates, that I went looking for an alternative.

The Centaur's and Osprey's nicely fit the bill. Bob Derr, our erstwhile and excentric Chief Mechanic, has been having a lovely time modifying them. Never seen him look happier !

The object of the exercise was to have a freighter that was capable of enough speed to elude most enemies, while being armed to the teeth and quite capable of handling itself against any group of enemies up to a small fleet or capital ship. What it cant defeat, it can run away from.

The specs are impressive, even by your standards !

Its not the sort of thing I would normally allow, but desperate times need desperate actions. They are expensive ships, but a lot cheaper in the long run than losing multi-million credit freighters with multi-million credit cargos on a regular basis.

The pilots like them. They perform like a fighter, and can escape everything but the fastest M5's, but an M5 isnt going to make a dent in these babies unless the pilot is asleep.

The clients like them, because the cargo bays can hold as much as the largest freighters and get the goods safely to where its wanted.

They were named Gunbus (for the Centaur) and Camel (for the Osprey) after our mad Goner freind told Bob about a reference in the Goner archives of some of the first flying machines on old Earth that mounted fixed guns. I thought them appropriate names since they reflect carrying loads as well.

We have made an arrangement with Argon shipyards to allow sale of some of them to a few select Apricot freinds such as your good self. They are still more expensive than a Centaur, but I think you will agree when you see one that the extra is well worth it.

We have also equiped them with the ability to run Trade Mk.3 Software and Collect Wares in Sector Command.

Enjoy !

John.

-----------------------------------
Apricot Gunbus

Modified Centaur M6. - 11 guns, 8 main, 3 single gun turrents, rear, left, right.
Redesignated Heavy Transport.
Cargo bay 10,000 to 20,000
Speed - 85 upgrades.
Rudder - 35 upgrades.
Acceleration and handling improved to match speed.
Ability to mount guns dramatically improved.
Mounts all missiles.
Mounts Tractor beam in main guns and turents. Range extended to 8km, making it much more stable at 3km from tow.
PBE's range extended to just over 2km and hit a bit harder.

Uses Slot 212 in tships file.
Uses 4515 and 4516 in file 448686.

Apricot Camel

Modified Osprey M6. - 11 guns, 8 main, 3 single gun turrents, rear, up, down.
Redesignated Heavy Transport.
Cargo bay 10,000 to 20,000
Speed - 85 upgrades.
Rudder - 35 upgrades.
Acceleration and handling improved to match speed.
Ability to mount guns dramatically improved.
Mounts all missiles.
Mounts Tractor beam in main guns and turents. Range extended to 8km, making it much more stable at 3km from tow.
PBE's range extended to just over 2km and hit a bit harder.

Uses Slot 213 in tships file.
Uses 4517 and 4518 in file 448686.



Player Choices :

The ships were designed to give you choice. Some like speed, others dont. Some want huge cargo, some dont. So the choices are there for you to make.

The speed the ship does is dependent on how many speed upgrades you install. Choose.
The rudder the ship has is dependent on how many rudder upgrades you install. I recommend 30, but Choose.
The cargo bay is 10,000 on purchase, but expandable to 20,000 according to how many expansions you install. Choose.
Gun choice is very wide. You can go for heavy guns, a mix or just normal M6 guns. Choose.

The end result is up to your Choices, so experiment and find a ship design that suits your gameplay. If you dont think something available is not appropriate due to your sense of game balance or otherwise, then simply dont use that feature of the ship and pretend it isnt there. This ship is not available to the AI, so the only effects are in your own use of the ship.

Install :

Unzip download file to X3 directory.
Delete the file called setup.plugin.autotrade.pck from the \scripts directory as this is being replaced. (its a wicked file, it sometimes returns.)

Select Apricot Gunbus Mod before starting X3.

If you just wish the scripts for extending the M6 comands, do not select the mod before starting X3, and/or delete the mod from the \mods directory.





From: FlyingBarMitzvah
To: apricotslice
Posted: Mon Aug 07, 2006 7:22 pm
Subject: Gunbus Quote message
I just installed your gunbus mod, and man, boy did that put the fun back in the game. I had bought the Centaur in vanilla, and boy what it was a beautiful ship. But it flew like a brick, I don't know how the devs expected you to hit anything with a turning speed like that. So I installed the Gunbus, and now it flies like a fighter, and like you said, I FEEL THE NEED FOR SPEED! Still trying to figure out what weapons to mount on it though, you gave me so many choices...

I love it when someone tells me this :) Thats what its all about, putting the fun in the game !




BlueRule

All material on this website is copyright © 2006, 2007, 2008, 2009 by Timothy Ellis aka Apricotslice.

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