   
Apricot
Gunbus Mod V3a.
by Apricotslice
Download :
http://ApricotMappingService.com/Apricot_Gunbus_Mod_v3a.zip
http://ApricotMappingService.com/Apricot_Gunbus_Mod_v3a_for_xtm.zip
I thought it was time to release a new
version of my popular Gunbus Mod.
After playing my Salvage mod for a while, I kept modifying my own game
and this mod is the result.
This mod contains my personal versions of a lot of scripts, with prices
changed, ranges extended etc.
There are 2 new ships
included, plus a few scripts I've been using myself, and the scripts
included in the Salvage Mod.
Jump to Derelict will take you to a random abandonned ship, but it
jumps blind ! :)
CBeam slurps up all containers in range into your cargo bay.
This version litters the universe with abandonned ships.
Ship List
Apricot Battle Carrier : Battleship
ideal for combat whilst Salvaging.
Apricot
Hyper
: M7 Heavy Transport.
Apricot BigMother :
Colossus Hull modified to be a proper mothership.
Apricot Masterdon : Mammoth modified to carry
more.
Apricot
Mule
:
Disco modified for large load transport.
Apricot Gunbus :
M6 Heavy Transport
Apricot
Camel
: M6 Heavy Transport
Script List
Jump to Derelict command (use at own risk)
Beamdock (Beam any
ship in and out of capital ship dock) (Originally DockTS by LV)
CBeam (Beam in all containers in scanner range)
Apricot ships in Argon Shipyards
HQ in Boron Shipyard
ST/UT Extended Version (Based on bonus pack 3.1.07 version)
M6/M7 Collect Cargo
Outfit Ship Commands (Full outfit of Apricot Battle, M7, M6, Mule;
Basic outfit for any ship)
Apricot Mapping
Service Show All Sectors
SOS Mk2 (Original by Cycrow)
Harvest Debris V2
(Original by Nividium)
Factories inside PHQ
(by MJALowe)
Note : Beamdock conflicts with DockTS, which it replaces.
Cbeam, Jump to Derelict and Ship Outfitting Commands may conflict with
other scripts.
Other
Tweaks
Tractor Beam range set to 8km. Mountable in all Apricot MainGuns and
Turrents.
PBE's range and hitting power set to match Kyrons.
Lasertowers have longer range.
Might be a couple of other things I have forgotten :)
Apricot
Gunbus Mod V3a ReadMe by Apricotslice. March 2008.
WARNING : Before
installing, check for a 10.cat/10.dat in your X3 directory. If this
already exists, then copy it, install the mod, rename 10.cat to the
next highest number like 11.cat, same with 10.dat, then recopy your version of
10.cat/10.dat back again. 10.cat/dat in this Mod should be the last
numbered patch file as it contains the PHQ definition. For the XTM
version, substitute 12.dat/cat instead.
For the XTM version, this zip file assumes you have X3 v2.5 installed,
XTM 7a as false patch 10.cat/dat and XTM patch in spk as 11.cat/dat.
If you are doing a fresh install of the game, install the Bonus Pack
before you install this mod.
Install :
Unzip
download file to X3 directory.
Select
Apricot_Gunbus_Mod_v3a before starting X3.
Zip Includes :
Includes 10.cat/10.dat
(12.cat/dat for XTM version) :
New HQ definition for 50 Mill storage. (Rename these to the next
highest number if you already have a 10/12 in your game.)
The following is the
scripts included in this pack :
setup.plugin.override.xml
SOS Mk2.
(Modified range)
plugin.override.claim.xml
plugin.override.enable.xml
lib.cycrow.addware.xml
uninstall.plugin.override.xml
setup.plugin.harvest.debris.pck
Harvest Debris V2. (Minor mods)
plugin.harvest.debris.buy.fuel.pck
plugin.harvest.debris.check.fuel.pck
plugin.harvest.debris.check.home.pck
plugin.harvest.debris.com.check.pck
plugin.harvest.debris.command.pck
plugin.harvest.debris.get.there.pck
plugin.harvest.debris.messages.pck
plugin.harvest.debris.monitor.1.pck
plugin.harvest.debris.monitor.2.pck
plugin.harvest.debris.nividium.pck
plugin.harvest.debris.repair.pck
plugin.harvest.debris.restart.pck
plugin.harvest.debris.sell.pck
plugin.harvest.debris.unload.1.pck
plugin.harvest.debris.unload.2.pck
plugin.harvest.debris.work.pck
a.a.a.a.iftsos.defineproduction.xml
Factories
inside PHQ
a.a.a.a.iftsos.factorycheck.xml
a.a.a.a.iftsos.M1check.xml
a.a.a.a.iftsos.TLcheck.xml
al.iftsos.eventhandler.xml
al.plugin.iftsos.main.xml
setup.iftsos.main.xml
plugin.plugman.addship.xml
Comes with Debris
plugin.plugman.addshipyard.xml
plugin.plugman.checkpackage.xml
plugin.plugman.getsetting.xml
plugin.plugman.getship.xml
plugin.plugman.getware.xml
plugin.plugman.purgeships.xml
plugin.plugman.purgewares.xml
plugin.plugman.raceintege.xml
plugin.scriptmanager.getware.xml
setup.plugin.pluginmanager.xml
setup.jump.to.derelict.xml
Setup for Jump
to Derelict command
apricot.jump.to.derelict.xml
Custom rinkydink script to
jump directly to a random derelict ship.
Does not test
for a jumpdrive or ecells. Missing something and you wont go anywhere :)
Command slot
should appear under Beamdock in the Nav menu, but slot compatibility
not ensured as yet.
apricot.beamdock.xml
Main Beamdock script - Apricot's
private version :)
setup.apricot.beamdock.xml
Setup for Beamdock.
setup.apricot.hq.xml
Adds HQ into
Boron Shipyards
setup.collectwares.m6.m7.xml
Allows M6 and M7 to use Collect
wares in Sector command.
setup.random.ships.xml
Creates a derelict ship in a random location with
random damage and fittings.
setup.random.ships1.xml
Each setup creates 1 ship each time you start the
game.
setup.random.ships2.xm
Want more, copy the file to a new number using the
script editor.
setup.random.ships3.xml
Want less, delete how ever many you dont want.
setup.random.ships4.xml
setup.random.ships5.xml
setup.random.ships6.xml
setup.random.ships7.xml
setup.random.ships8.xml
setup.random.ships9.xml
setup.random.ships10.xml
setup.random.ships11.xml
setup.show.all.sectors.xml
Apricot
Mapping Service Advantage - shows all sectors with current information
at start of game. No more fog when you havent been there yet. Delete this if you prefer to explore and
find new sectors yourself.
setup.plugin.autotrade.pck
Modified Setup for ST and UT that allow all ships to be either. Does
not include TL, M1 & M2.
Uses
version from Bonus Pack 3.1.07.
setup.apricot.cbeam.xml
apricot.cbeam.xml
Automatically beams aboard all containers in scanner range, in one long
sluuuuuuuuurp.
apricot.outfit.basics.xml
Outfit a ship with basic equipment and software for a discounted price.
apricot.outfit.battle.xml
Outfit an Apricot Battle with complete equipment and software for a
discounted price.
apricot.outfit.M6.xml
Outfit an Apricot M6 with complete equipment and software for a
discounted price.
apricot.outfit.M7.xml
Outfit an Apricot M7 with complete equipment and software for a
discounted price.
apricot.outfit.mule.xml
Outfit an Apricot Mule with complete equipment and software for a
discounted price.
setup.apricot.ship.equip.xml
setup.apricot.battle.xml
Install Apricot ships into Argon Shipyards.
setup.apricot.bigmother.xml
setup.apricot.camel.xml
setup.apricot.gunbus.xml
setup.apricot.hyper.xml
setup.apricot.masterdon.xml
setup.apricot.mule.xml
Apricot Gunbus Mod V2
Version
2 of the Apricot Gunbus Mod is now available.
This is fully compatible
with the X3 version 2 patches.
3 New ships are included :
Apricot BigMother : Colossus Hull modified to be a proper mothership.
Apricot Masterdon : Mammoth modified to carry more.
Apricot Mule :
Disco modified for large load transport.
All ships have expanded speed, shielding, rudder and gun options.
PBE's, lasertower gun and tractor beam all have longer range.
All classes of ships can be ST/UT.
M6 and M7 can collect wares in sector.
New ships are cheaper than the originals.
Download :
Standard Mod : http://circleofatlantis.com/games/X3/Apricot_Gunbus_Mod_v2.zip
XTM Version : http://CircleofAtlantis.com/games/X3/Apricot_Gunbus_V2_for_XTM.zip
XTM version installs as a Mod compatible
with XTM loaded as a false patch.
Alternate Start Save File
Webpage
Version : http://circleofatlantis.com/games/X3/alternate.html
Download Extended M6 Commands
: (Not yet
updated with new script)
http://circleofatlantis.com/games/X3/apricot.html
http://www.respawn.co.uk/content/view/324/0/
Download Tractor Beam Range
Extension Mod
(included in Gunbus mod)
http://circleofatlantis.com/games/X3/apricot.html
http://www.respawn.co.uk/content/view/324/0/
Thanks to Giscard for mirror hosting
Cycrow
Installer versions of ships are now available for Beta testing, thanks
to some speedy work by Jakesnake5.
(From the HQ Download Link above.)
Apricot Mapping Service.
External Memo.
From : John Slice CEO
To : Julian Brennan
Subject : The Gunbus and Camel
Julian my friend, how are you
keeping ?
I just wanted to let you know that
The Apricot
Mapping Service made a
bulk purchase with the Argon for some outdated M6 Centaur's and another
bulk purchase from the Teladi of some outdated Osprey's.
I got so sick of losing our
freighters and their
experienced pilots
to Khaak, Xenon and Pirates, that I went looking for an alternative.
The Centaur's and Osprey's nicely
fit the bill.
Bob Derr, our
erstwhile and excentric Chief Mechanic, has been having a lovely time
modifying them. Never seen him look happier !
The object of the exercise was to
have a
freighter that was capable
of enough speed to elude most enemies, while being armed to the teeth
and quite capable of handling itself against any group of enemies up to
a small fleet or capital ship. What it cant defeat, it can run away
from.
The specs are impressive, even by
your standards
!
Its not the sort of thing I would
normally
allow, but desperate
times need desperate actions. They are expensive ships, but a lot
cheaper in the long run than losing multi-million credit freighters
with multi-million credit cargos on a regular basis.
The pilots like them. They perform
like a
fighter, and can escape
everything but the fastest M5's, but an M5 isnt going to make a dent in
these babies unless the pilot is asleep.
The clients like them, because the
cargo bays
can hold as much as
the largest freighters and get the goods safely to where its wanted.
They were named Gunbus (for the
Centaur) and
Camel (for the Osprey)
after our mad Goner freind told Bob about a reference in the Goner
archives of some of the first flying machines on old Earth that mounted
fixed guns. I thought them appropriate names since they reflect
carrying loads as well.
We have made an arrangement with
Argon shipyards
to allow sale of
some of them to a few select Apricot freinds such as your good self.
They are still more expensive than a Centaur, but I think you will
agree when you see one that the extra is well worth it.
We have also equiped them with the
ability to
run Trade Mk.3 Software and Collect Wares in Sector Command.
Enjoy !
John.
-----------------------------------
Apricot Gunbus
Modified Centaur M6. - 11 guns, 8 main, 3 single
gun turrents,
rear, left, right.
Redesignated Heavy Transport.
Cargo bay 10,000 to 20,000
Speed - 85 upgrades.
Rudder - 35 upgrades.
Acceleration and handling improved
to match
speed.
Ability to mount guns dramatically
improved.
Mounts all missiles.
Mounts Tractor beam in main guns and
turents.
Range extended to 8km, making it much more stable at 3km from tow.
PBE's range extended to just over
2km and hit a
bit harder.
Uses Slot 212 in tships file.
Uses 4515 and 4516 in file 448686.
Apricot Camel
Modified Osprey M6. - 11 guns, 8 main, 3 single
gun turrents,
rear, up, down.
Redesignated Heavy Transport.
Cargo bay 10,000 to 20,000
Speed - 85 upgrades.
Rudder - 35 upgrades.
Acceleration and handling improved
to match
speed.
Ability to mount guns dramatically
improved.
Mounts all missiles.
Mounts Tractor beam in main guns and
turents.
Range extended to 8km, making it much more stable at 3km from tow.
PBE's range extended to just over
2km and hit a
bit harder.
Uses Slot 213 in tships file.
Uses 4517 and 4518 in file 448686.
Player Choices :
The ships were designed to give you
choice. Some
like speed, others
dont. Some want huge cargo, some dont. So the choices are there for you
to make.
The speed the ship does is dependent
on how many
speed upgrades you install. Choose.
The rudder the ship has is dependent
on how many
rudder upgrades you install. I recommend 30, but Choose.
The cargo bay is 10,000 on purchase,
but
expandable to 20,000 according to how many expansions you install.
Choose.
Gun choice is very wide. You can go
for heavy
guns, a mix or just normal M6 guns. Choose.
The end result is up to your
Choices, so
experiment and find a ship
design that suits your gameplay. If you dont think something available
is not appropriate due to your sense of game balance or otherwise, then
simply dont use that feature of the ship and pretend it isnt there.
This ship is not available to the AI, so the only effects are in your
own use of the ship.
Install :
Unzip download file to X3 directory.
Delete the file called
setup.plugin.autotrade.pck from the \scripts
directory as this is being replaced. (its a wicked file, it sometimes
returns.)
Select Apricot Gunbus Mod before
starting X3.
If you just wish the scripts for
extending the
M6 comands, do not
select the mod before starting X3, and/or delete the mod from the \mods
directory.
| From: |
FlyingBarMitzvah |
| To: |
apricotslice |
| Posted: |
Mon
Aug 07, 2006 7:22 pm |
| Subject: |
Gunbus |
|
| I
just installed your gunbus mod, and man, boy did that put the fun back
in the game. I had bought the Centaur in vanilla, and boy what it was a
beautiful ship. But it flew like a brick, I don't know how the devs
expected you to hit anything with a turning speed like that. So I
installed the Gunbus, and now it flies like a fighter, and like you
said, I FEEL THE NEED FOR SPEED! Still trying to figure out what
weapons to mount on it though, you gave me so many choices... |
I love
it when someone tells me this :) Thats what its all about, putting the
fun in the game !
|